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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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Visualization toolkit wrapper. More...
Classes | |
class | Arrow |
class | Arrows |
class | Axes |
class | Cube |
class | Cylinder |
class | Disk |
class | IsoSurf |
class | Line |
class | Plane |
class | SGrid |
class | Sphere |
class | Spheres |
class | Text |
class | Text2D |
class | Win |
Typedefs | |
typedef void(* | GridCallBack )(Vec3_t const &X, double &F, Vec3_t &V, void *UserData) |
Functions | |
void | Triangulate (double const *X, double const *Y, double const *Z, size_t Size, char const *Filename, double Tol=1.0e-3) |
void | Triangulate (Array< double > const &X, Array< double > const &Y, Array< double > const &Z, char const *Filename, double Tol=1.0e-3) |
void | Triangulate (VTK::SGrid &G, char const *Filename, double Tol=1.0e-3) |
Visualization toolkit wrapper.
typedef void(* VTK::GridCallBack)(Vec3_t const &X, double &F, Vec3_t &V, void *UserData) |
void VTK::Triangulate | ( | double const * | X, |
double const * | Y, | ||
double const * | Z, | ||
size_t | Size, | ||
char const * | Filename, | ||
double | Tol = 1.0e-3 |
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void VTK::Triangulate | ( | Array< double > const & | X, |
Array< double > const & | Y, | ||
Array< double > const & | Z, | ||
char const * | Filename, | ||
double | Tol = 1.0e-3 |
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void VTK::Triangulate | ( | VTK::SGrid & | G, |
char const * | Filename, | ||
double | Tol = 1.0e-3 |
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