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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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#include <cylinder.h>
Public Member Functions | |
Cylinder () | |
~Cylinder () | |
Cylinder (Vec3_t const &X0, Vec3_t const &X1, double Radius, bool Capping=true, int Resolution=20) | |
Cylinder & | SetRadius (double Radius) |
Cylinder & | SetPoints (Vec3_t const &X0, Vec3_t const &X1) |
Cylinder & | SetResolution (int Res=20) |
Cylinder & | SetColor (char const *Name="olive", double Opacity=1.0) |
Cylinder & | SetWire () |
void | AddTo (VTK::Win &win) |
Cylinder::Cylinder | ( | ) | [inline] |
Cylinder::~Cylinder | ( | ) | [inline] |
Cylinder::Cylinder | ( | Vec3_t const & | X0, |
Vec3_t const & | X1, | ||
double | Radius, | ||
bool | Capping = true , |
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int | Resolution = 20 |
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) | [inline] |
void VTK::Cylinder::AddTo | ( | VTK::Win & | win | ) | [inline] |
Cylinder & Cylinder::SetColor | ( | char const * | Name = "olive" , |
double | Opacity = 1.0 |
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) | [inline] |
Cylinder & Cylinder::SetPoints | ( | Vec3_t const & | X0, |
Vec3_t const & | X1 | ||
) | [inline] |
Cylinder & Cylinder::SetRadius | ( | double | Radius | ) | [inline] |
Cylinder & Cylinder::SetResolution | ( | int | Res = 20 | ) | [inline] |
Cylinder& VTK::Cylinder::SetWire | ( | ) | [inline] |