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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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#include <sphere.h>
Public Member Functions | |
Sphere () | |
~Sphere () | |
Sphere (Vec3_t const &X, double R, int ThetaRes=20, int PhiRes=20) | |
Sphere & | SetCenter (Vec3_t const &X) |
Sphere & | SetRadius (double R) |
Sphere & | SetResolution (int ThetaRes=20, int PhiRes=20) |
Sphere & | SetColor (char const *Name="brown", double Opacity=0.8) |
void | AddTo (VTK::Win &win, bool RstCam=true) |
VTK::Sphere::Sphere | ( | ) | [inline] |
VTK::Sphere::~Sphere | ( | ) | [inline] |
VTK::Sphere::Sphere | ( | Vec3_t const & | X, |
double | R, | ||
int | ThetaRes = 20 , |
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int | PhiRes = 20 |
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) | [inline] |
void VTK::Sphere::AddTo | ( | VTK::Win & | win, |
bool | RstCam = true |
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) | [inline] |
Sphere & VTK::Sphere::SetCenter | ( | Vec3_t const & | X | ) | [inline] |
Sphere & VTK::Sphere::SetColor | ( | char const * | Name = "brown" , |
double | Opacity = 0.8 |
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) | [inline] |
Sphere & VTK::Sphere::SetRadius | ( | double | R | ) | [inline] |
Sphere & VTK::Sphere::SetResolution | ( | int | ThetaRes = 20 , |
int | PhiRes = 20 |
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) | [inline] |