![]() |
MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
|
#include <equilibstate.h>
Public Member Functions | |
EquilibState (int NDim) | |
void | Init (SDPair const &Ini, size_t NIvs=0) |
void | Backup () |
void | Restore () |
size_t | PckSize () const |
Size of pack. | |
void | Pack (Array< double > &V) const |
Pack all values into V. | |
void | Unpack (Array< double > const &V) |
Unpack all values from V. | |
void | Output (SDPair &KeysVals) const |
Output internal state. | |
void | Output (std::ostream &os, bool WithHeader=false, char const *NF="%16.8e") const |
void | operator= (EquilibState const &Another) |
Public Attributes | |
Vec_t | Sig |
Vec_t | SigBkp |
Stress. | |
Vec_t | Eps |
Vec_t | EpsBkp |
Strain. | |
Vec_t | Ivs |
Vec_t | IvsBkp |
Internal values. | |
bool | Ldg |
bool | LdgBkp |
Loading ? | |
Array< Vec_t > | dSigdt |
Static Public Attributes | |
static Array< String > | Keys |
EquilibState::EquilibState | ( | int | NDim | ) | [inline] |
void EquilibState::Backup | ( | ) | [inline, virtual] |
Implements State.
void EquilibState::Init | ( | SDPair const & | Ini, |
size_t | NIvs = 0 |
||
) | [inline, virtual] |
Implements State.
void EquilibState::operator= | ( | EquilibState const & | Another | ) | [inline] |
void EquilibState::Output | ( | SDPair & | KeysVals | ) | const [inline, virtual] |
Output internal state.
Implements State.
void EquilibState::Output | ( | std::ostream & | os, |
bool | WithHeader = false , |
||
char const * | NF = "%16.8e" |
||
) | const [inline] |
void EquilibState::Pack | ( | Array< double > & | V | ) | const [inline, virtual] |
Pack all values into V.
Implements State.
size_t EquilibState::PckSize | ( | ) | const [inline, virtual] |
Size of pack.
Implements State.
void EquilibState::Restore | ( | ) | [inline, virtual] |
Implements State.
void EquilibState::Unpack | ( | Array< double > const & | V | ) | [inline, virtual] |
Unpack all values from V.
Implements State.
Strain.
Internal values.
Array< String > EquilibState::Keys [static] |
bool EquilibState::Ldg |
bool EquilibState::LdgBkp |
Loading ?
Stress.