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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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00001 /************************************************************************ 00002 * MechSys - Open Library for Mechanical Systems * 00003 * Copyright (C) 2005 Dorival M. Pedroso, Raúl D. D. Farfan * 00004 * * 00005 * This program is free software: you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation, either version 3 of the License, or * 00008 * any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program. If not, see <http://www.gnu.org/licenses/> * 00017 ************************************************************************/ 00018 00019 #ifndef MECHSYS_TRIANGULATE_H 00020 #define MECHSYS_TRIANGULATE_H 00021 00022 // VTK 00023 #include <vtkPoints.h> 00024 #include <vtkPolyData.h> 00025 #include <vtkDelaunay3D.h> 00026 #include <vtkUnstructuredGridWriter.h> 00027 00028 // MechSys 00029 #include <mechsys/vtk/sgrid.h> 00030 #include <mechsys/util/array.h> 00031 00032 namespace VTK 00033 { 00034 00035 void Triangulate (double const * X, double const * Y, double const * Z, size_t Size, char const * Filename, double Tol=1.0e-3) 00036 { 00037 // check 00038 if (Size<1) throw new Fatal("VTK::Triangulate: Size of arrays must be greater than zero"); 00039 00040 // create VTK points 00041 vtkPoints * points = vtkPoints::New(); 00042 points->Allocate (Size); 00043 for (size_t i=0; i<Size; ++i) points->InsertPoint (i, X[i], Y[i], Z[i]); 00044 00045 // Create a 3D triangulation 00046 // - The Tolerance is the distance that nearly coincident points are merged together. 00047 // - Delaunay does better if points are well spaced. 00048 // - The alpha value is the radius of circumcircles, circumspheres. 00049 // Any mesh entity whose circumcircle is smaller than this value is output. 00050 vtkPolyData * vertices = vtkPolyData ::New(); 00051 vtkDelaunay3D * delaunay = vtkDelaunay3D ::New(); 00052 vertices -> SetPoints (points); 00053 delaunay -> SetInput (vertices); 00054 delaunay -> SetTolerance (Tol); 00055 delaunay -> SetAlpha (0.2); 00056 delaunay -> BoundingTriangulationOff(); 00057 00058 // Write file 00059 vtkUnstructuredGridWriter * writer = vtkUnstructuredGridWriter ::New(); 00060 writer -> SetInputConnection (delaunay->GetOutputPort()); 00061 writer -> SetFileName (Filename); 00062 writer -> Write (); 00063 00064 // Clean up 00065 points -> Delete(); 00066 vertices -> Delete(); 00067 delaunay -> Delete(); 00068 writer -> Delete(); 00069 } 00070 00071 void Triangulate (Array<double> const & X, Array<double> const & Y, Array<double> const & Z, char const * Filename, double Tol=1.0e-3) 00072 { 00073 if (X.Size()<1) throw new Fatal("VTK::Triangulate: Size of arrays must be greater than zero"); 00074 if (X.Size()!=Y.Size()) throw new Fatal("VTK::Triangulate: X, Y, and Z arrays must have the same size"); 00075 if (X.Size()!=Z.Size()) throw new Fatal("VTK::Triangulate: X, Y, and Z arrays must have the same size"); 00076 Triangulate (X.GetPtr(), Y.GetPtr(), Z.GetPtr(), X.Size(), Filename, Tol); 00077 } 00078 00079 void Triangulate (VTK::SGrid & G, char const * Filename, double Tol=1.0e-3) 00080 { 00081 // Create a 3D triangulation 00082 // - The Tolerance is the distance that nearly coincident points are merged together. 00083 // - Delaunay does better if points are well spaced. 00084 // - The alpha value is the radius of circumcircles, circumspheres. 00085 // Any mesh entity whose circumcircle is smaller than this value is output. 00086 vtkPolyData * vertices = vtkPolyData ::New(); 00087 vtkDelaunay3D * delaunay = vtkDelaunay3D ::New(); 00088 vertices -> SetPoints (G.GetPoints()); 00089 delaunay -> SetInput (vertices); 00090 delaunay -> SetTolerance (Tol); 00091 delaunay -> SetAlpha (0.2); 00092 delaunay -> BoundingTriangulationOff(); 00093 00094 // Write file 00095 vtkUnstructuredGridWriter * writer = vtkUnstructuredGridWriter ::New(); 00096 writer -> SetInputConnection (delaunay->GetOutputPort()); 00097 writer -> SetFileName (Filename); 00098 writer -> Write (); 00099 00100 // Clean up 00101 vertices -> Delete(); 00102 delaunay -> Delete(); 00103 writer -> Delete(); 00104 } 00105 00106 }; // namespace VTK 00107 00108 #endif // MECHSYS_TRIANGULATE_H