MechSys  1.0
Computing library for simulations in continuum and discrete mechanics
Classes | Functions | Variables
ClrMap Namespace Reference

Colour map routines More...

Classes

struct  Colour

Functions

int __init_colorset ()
Fl_Color GetColor (int Tag)

Variables

Fl_Menu_Item Items []
const size_t BWP_NCOLORS = 9
const Colour BWP_RGB []
const size_t HOT_NCOLORS = 12
const Colour HOT_RGB []
const size_t JET_NCOLORS = 12
const Colour JET_RGB []
Fl_Color BWP [BWP_NCOLORS]
Fl_Color HOT [HOT_NCOLORS]
Fl_Color JET [JET_NCOLORS]
int __dummy_initialize_colormaps = __initialize_colormaps ()
Array< Fl_Color > __colorset
int __dummy_init_colorset = __init_colorset()

Detailed Description

Colour map routines

Color Maps.


Function Documentation

Fl_Color ClrMap::GetColor ( int  Tag)

Variable Documentation

int ClrMap::__dummy_initialize_colormaps = __initialize_colormaps ()
const size_t ClrMap::BWP_NCOLORS = 9
Initial value:
{{ 0.0  , 0.0  , 0.0  },
 { 0.15 , 0.15 , 0.5  },
 { 0.3  , 0.15 , 0.75 },
 { 0.6  , 0.2  , 0.5  },
 { 1.0  , 0.25 , 0.15 },
 { 0.9  , 0.5  , 0.0  },
 { 0.9  , 0.75 , 0.1  },
 { 0.9  , 0.9  , 0.5  },
 { 1.0  , 1.0  , 1.0  }}
const size_t ClrMap::HOT_NCOLORS = 12
Initial value:
{{ 0.25 , 0.0  , 0.0  },
 { 0.5  , 0.0  , 0.0  },
 { 0.75 , 0.0  , 0.0  },
 { 1.0  , 0.0  , 0.0  },
 { 1.0  , 0.25 , 0.0  },
 { 1.0  , 0.5  , 0.0  },
 { 1.0  , 0.75 , 0.0  },
 { 1.0  , 1.0  , 0.0  },
 { 1.0  , 1.0  , 0.25 },
 { 1.0  , 1.0  , 0.5  },
 { 1.0  , 1.0  , 0.75 },
 { 1.0  , 1.0  , 1.0  }}
Fl_Menu_Item ClrMap::Items[]
Initial value:
{
    {"BW/Paper" , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0},
    {"Hot"      , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0},
    {"Jet"      , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0},
    {0,0,0,0,0,0,0,0,0}
}
const size_t ClrMap::JET_NCOLORS = 12
Initial value:
{{ 0.0     , 0.0     , 2.0/3.0 },
 { 0.0     , 0.0     , 1.0     },
 { 0.0     , 1.0/3.0 , 1.0     },
 { 0.0     , 2.0/3.0 , 1.0     },
 { 0.0     , 1.0     , 1.0     },
 { 1.0/3.0 , 1.0     , 2.0/3.0 },
 { 2.0/3.0 , 1.0     , 1.0/3.0 },
 { 1.0     , 1.0     , 0.0     },
 { 1.0     , 2.0/3.0 , 0.0     },
 { 1.0     , 1.0/3.0 , 0.0     },
 { 1.0     , 0.0     , 0.0     },
 { 2.0/3.0 , 0.0     , 0.0     }}
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