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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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Colour map routines More...
Classes | |
struct | Colour |
Functions | |
int | __init_colorset () |
Fl_Color | GetColor (int Tag) |
Variables | |
Fl_Menu_Item | Items [] |
const size_t | BWP_NCOLORS = 9 |
const Colour | BWP_RGB [] |
const size_t | HOT_NCOLORS = 12 |
const Colour | HOT_RGB [] |
const size_t | JET_NCOLORS = 12 |
const Colour | JET_RGB [] |
Fl_Color | BWP [BWP_NCOLORS] |
Fl_Color | HOT [HOT_NCOLORS] |
Fl_Color | JET [JET_NCOLORS] |
int | __dummy_initialize_colormaps = __initialize_colormaps () |
Array< Fl_Color > | __colorset |
int | __dummy_init_colorset = __init_colorset() |
Colour map routines
Color Maps.
int ClrMap::__init_colorset | ( | ) |
Fl_Color ClrMap::GetColor | ( | int | Tag | ) |
Array<Fl_Color> ClrMap::__colorset |
int ClrMap::__dummy_initialize_colormaps = __initialize_colormaps () |
Fl_Color ClrMap::BWP[BWP_NCOLORS] |
const size_t ClrMap::BWP_NCOLORS = 9 |
const Colour ClrMap::BWP_RGB[] |
{{ 0.0 , 0.0 , 0.0 }, { 0.15 , 0.15 , 0.5 }, { 0.3 , 0.15 , 0.75 }, { 0.6 , 0.2 , 0.5 }, { 1.0 , 0.25 , 0.15 }, { 0.9 , 0.5 , 0.0 }, { 0.9 , 0.75 , 0.1 }, { 0.9 , 0.9 , 0.5 }, { 1.0 , 1.0 , 1.0 }}
Fl_Color ClrMap::HOT[HOT_NCOLORS] |
const size_t ClrMap::HOT_NCOLORS = 12 |
const Colour ClrMap::HOT_RGB[] |
{{ 0.25 , 0.0 , 0.0 }, { 0.5 , 0.0 , 0.0 }, { 0.75 , 0.0 , 0.0 }, { 1.0 , 0.0 , 0.0 }, { 1.0 , 0.25 , 0.0 }, { 1.0 , 0.5 , 0.0 }, { 1.0 , 0.75 , 0.0 }, { 1.0 , 1.0 , 0.0 }, { 1.0 , 1.0 , 0.25 }, { 1.0 , 1.0 , 0.5 }, { 1.0 , 1.0 , 0.75 }, { 1.0 , 1.0 , 1.0 }}
Fl_Menu_Item ClrMap::Items[] |
{ {"BW/Paper" , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0}, {"Hot" , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0}, {"Jet" , 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 0, 0}, {0,0,0,0,0,0,0,0,0} }
Fl_Color ClrMap::JET[JET_NCOLORS] |
const size_t ClrMap::JET_NCOLORS = 12 |
const Colour ClrMap::JET_RGB[] |
{{ 0.0 , 0.0 , 2.0/3.0 }, { 0.0 , 0.0 , 1.0 }, { 0.0 , 1.0/3.0 , 1.0 }, { 0.0 , 2.0/3.0 , 1.0 }, { 0.0 , 1.0 , 1.0 }, { 1.0/3.0 , 1.0 , 2.0/3.0 }, { 2.0/3.0 , 1.0 , 1.0/3.0 }, { 1.0 , 1.0 , 0.0 }, { 1.0 , 2.0/3.0 , 0.0 }, { 1.0 , 1.0/3.0 , 0.0 }, { 1.0 , 0.0 , 0.0 }, { 2.0/3.0 , 0.0 , 0.0 }}