MechSys  1.0
Computing library for simulations in continuum and discrete mechanics
/home/dorival/mechsys/lib/dem/cylinder.h
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00001 /************************************************************************
00002  * MechSys - Open Library for Mechanical Systems                        *
00003  * Copyright (C) 2005 Dorival M. Pedroso, Raul Durand                   *
00004  * Copyright (C) 2009 Sergio Galindo                                    *
00005  *                                                                      *
00006  * This program is free software: you can redistribute it and/or modify *
00007  * it under the terms of the GNU General Public License as published by *
00008  * the Free Software Foundation, either version 3 of the License, or    *
00009  * any later version.                                                   *
00010  *                                                                      *
00011  * This program is distributed in the hope that it will be useful,      *
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of       *
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the         *
00014  * GNU General Public License for more details.                         *
00015  *                                                                      *
00016  * You should have received a copy of the GNU General Public License    *
00017  * along with this program. If not, see <http://www.gnu.org/licenses/>  *
00018  ************************************************************************/
00019 
00020 #ifndef MECHSYS_DEM_CYLINDER_H
00021 #define MECHSYS_DEM_CYLINDER_H
00022 
00023 // Std lib
00024 #include <cmath>
00025 
00026 // MechSys
00027 #include <mechsys/dem/torus.h>
00028 
00029 class Cylinder
00030 {
00031 public:
00032     // Constructor
00033     Cylinder (Torus * T0, Torus * T1, Vec3_t const * Y0, Vec3_t const * Y1);  
00034     Cylinder (Torus & T0, Torus & T1, Vec3_t const & Y0, Vec3_t const & Y1);  
00035 
00036     // Methods
00037     void UpdatedL ();                                                                                     
00038     void Draw      (std::ostream & os, double Radius=1.0, char const * Color="Blue", bool BPY=false);
00039 
00040     // Data
00041     Torus       * T0; 
00042     Torus       * T1; 
00043     Vec3_t const *Y0; 
00044     Vec3_t const *Y1; 
00045     Vec3_t        X0; 
00046     Vec3_t        X1; 
00047 };
00048 
00049 
00051 
00052 
00053 inline Cylinder::Cylinder (Torus * TheT0, Torus * TheT1, Vec3_t const * TheY0, Vec3_t const * TheY1)
00054     : T0(TheT0), T1(TheT1)
00055 {
00056     X0 = *T0->X0;
00057     X1 = *T1->X0;
00058     Y0 = TheY0;
00059     Y1 = TheY1;
00060     T0->X0 = &X0;
00061     T1->X0 = &X1;
00062 
00063 }
00064 
00065 inline Cylinder::Cylinder (Torus & TheT0, Torus & TheT1, Vec3_t const & TheY0, Vec3_t const & TheY1)
00066     : T0(&TheT0), T1(&TheT1)
00067 {
00068     X0 = *T0->X0;
00069     X1 = *T1->X0;
00070     Y0 = &TheY0;
00071     Y1 = &TheY1;
00072     T0->X0 = &X0;
00073     T1->X0 = &X1;
00074 }
00075 
00076 inline void Cylinder::UpdatedL ()
00077 {
00078     X0 = 0.5*(*T0->X1 + *Y0);
00079     X1 = 0.5*(*T1->X1 + *Y1);
00080 }
00081 
00082 inline void Cylinder::Draw (std::ostream & os, double Radius, char const * Color, bool BPY)
00083 {
00084     if (BPY)
00085     {
00086         throw new Fatal("Cylinder shape not implemented for blender");
00087     }
00088     else
00089     {
00090         double R0 = norm((*T0->X0)-(*T0->X1));
00091         double R1 = norm((*T1->X0)-(*T1->X1));
00092         os << "cone { \n <" << (*T0->X0)(0) << "," << (*T0->X0)(1) << "," << (*T0->X0)(2) << "> , " << R0 + Radius << "\n"
00093                      << "<" << (*T1->X0)(0) << "," << (*T1->X0)(1) << "," << (*T1->X0)(2) << "> , " << R1 + Radius << "\n"
00094                             << " pigment { color " << Color        <<" } }\n"
00095            << "cone { \n <" << (*T0->X0)(0) << "," << (*T0->X0)(1) << "," << (*T0->X0)(2) << "> , " << R0 - Radius << "\n"
00096                      << "<" << (*T1->X0)(0) << "," << (*T1->X0)(1) << "," << (*T1->X0)(2) << "> , " << R1 - Radius << "\n"
00097                             << " pigment { color " << Color        <<" } }\n";
00098     }
00099 }
00100 
00101 #endif // MECHSYS_DEM_CYLINDER_H
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