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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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AddActor(vtkActor *TheActor, bool RstCam=true) | VTK::Win | [inline] |
AddLight(vtkLight *Light) | VTK::Win | [inline] |
Camera(double xUp, double yUp, double zUp, double xFoc, double yFoc, double zFoc, double xPos, double yPos, double zPos) | VTK::Win | [inline] |
DelActor(vtkActor *TheActor) | VTK::Win | [inline] |
GetCamera() | VTK::Win | [inline] |
GetRen() | VTK::Win | [inline] |
Parallel(bool ParallelProjection=true) | VTK::Win | [inline] |
Render() | VTK::Win | [inline] |
SetBgColor(char const *Name="white") | VTK::Win | [inline] |
SetBgColor(double BgRed, double BgGreen, double BgBlue) | VTK::Win | [inline] |
SetViewDefault(bool RevCam=false) | VTK::Win | [inline] |
SetViewPIplane(bool RevCam=false) | VTK::Win | [inline] |
Show() | VTK::Win | [inline] |
Win(int Width=600, int Height=600, double BgRed=1.0, double BgGreen=1.0, double BgBlue=1.0) | VTK::Win | [inline] |
Win(vtkRenderWindowInteractor *vtkRWI, int Width=600, int Height=600, double BgRed=1.0, double BgGreen=1.0, double BgBlue=1.0) | VTK::Win | [inline] |
WritePNG(char const *Filename, bool Large=false, int Magnification=1) | VTK::Win | [inline] |
~Win() | VTK::Win | [inline] |