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MechSys
1.0
Computing library for simulations in continuum and discrete mechanics
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AddTo(VTK::Win &win, bool RstCam=true) | VTK::Spheres | [inline] |
DelFrom(VTK::Win &win) | VTK::Spheres | [inline] |
Ids | VTK::Spheres | |
InsertSphere(int Id, double x, double y, double z, double r) | VTK::Spheres | [inline] |
InsertSphere(int Id, Vec3_t const &X, double r) | VTK::Spheres | [inline] |
Modified() | VTK::Spheres | [inline] |
SetCenter(int Id, Vec3_t const &X) | VTK::Spheres | [inline] |
SetColor(char const *Name="red", double Opacity=0.8) | VTK::Spheres | [inline] |
SetNumSpheres(int Num) | VTK::Spheres | [inline] |
SetRadius(int Id, double R) | VTK::Spheres | [inline] |
SetResolution(int ThetaRes=20, int PhiRes=20) | VTK::Spheres | [inline] |
SetSphere(int Id, Vec3_t const &X, double r) | VTK::Spheres | [inline] |
SetSpheres(Array< Vec3_t > const &X, Array< double > const *R=NULL) | VTK::Spheres | [inline] |
SetSpheres(Table const &XYZR) | VTK::Spheres | [inline] |
SetSpheres(Array< double > const &X, Array< double > const &Y, Array< double > const &Z, Array< double > const *R=NULL) | VTK::Spheres | [inline] |
ShowIds(double OriX=90, double OriY=90, double OriZ=45, double Scale=0.003, int SizePt=14, bool Shadow=true, char const *Color="black") | VTK::Spheres | [inline] |
Spheres() | VTK::Spheres | [inline] |
Spheres(Array< Vec3_t > const &X, Array< double > const &R, int ThetaRes=20, int PhiRes=20) | VTK::Spheres | [inline] |
Spheres(Table const &XYZR, int ThetaRes=20, int PhiRes=20) | VTK::Spheres | [inline] |
Spheres(Array< double > const &X, Array< double > const &Y, Array< double > const &Z, Array< double > const &R, int ThetaRes=20, int PhiRes=20) | VTK::Spheres | [inline] |
~Spheres() | VTK::Spheres | [inline] |